Publication

2022

  1. Moon, J., Jeong, M., Oh, S., Laine, T.H. and Seo, J. (2022). Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment, Sensors, vol. 22, 4623. [link]

2020

  1. Seo, J., Laine, T.H., Oh, G., Sohn, K.-A. EEG-Based Emotion Classification for Alzheimer’s Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models. Sensors 2020, 20, 7212. [link]

  2. Yoo, H, Seo, J, and Sohn, K. (2020). Image-based Deep Learning Approach for EEG Signal Classification, in Proceedings of Symposium of the Korean Institute of communications and Information Sciences 2020, Online, Republic of Korea.  1321-1322. [link]

2019

  1. Seo, J, Laine, T.H. and Sohn, K. (2019). An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data, Sensors, vol. 19, no. 20. [link]

  2. Seo, J, Laine, T.H. and Sohn, K. (2019). Machine learning approaches for boredom classification using EEG, Journal of Ambient Intelligence and Humanized Computing. [link]

  3. Kim, J, Seo, J, and Sohn, K. (2019). Deep Learning based Recognition of Visual Digit Reading Using Frequency Band of EEG, in Proceedings of Korea Software Congress 2019, Pyeongchang, Republic of Korea. [link]

2018

  1. Seo, J. and Laine T.H. (2018). Accurate position and orientation independent step counting algorithm for smartphones, Journal of Ambient Intelligence and Smart Environments, vol. 10, no. 6, pp. 481-495. [link]

  2. Kim, J., Seo, J. and Laine T.H. (2018). Detecting Boredom from Eye Gaze and EEG, Biomedical Signal Processing and Control, vol. 46, September 2018, pp. 302-313. [link]

  3. Seo, J. and Sohn, K. (2018). Alcoholic classification model using EEG, in Proceedings of Korea Software Congress 2018, Pyeongchang, Republic of Korea. [link]

2017

  1. Laato, S., Laine, T.H., Seo, J., Ko, W. and Sutinen, E. (2017). Designing a Game for Learning Math by Composing: A Finnish Primary School Case, in Proceedings of the IEEE 17th International Conference on Advanced Learning Technologies, Timisoara, Romania, pp. 136-138. [link]

2016

  1. Lindberg, R.S.N, Seo, J.R. and Laine, T.H. (2016). Enhancing Physical Education with Exergames and Wearable Technology, IEEE Transactions on Learning Technologies, vol. 9, no. 4, pp. 328-341. [link]

2015

  1. Seo, J.R., Chiang, Y.T., Laine, T.H. and Khan, A. (2015). Step counting on smartphones using advanced zero-crossing and linear regression, in Proceedings of the International Conference on Ubiquitous Information Management and Communication (ICUIMC), Bali, Indonesia. [link]