Project
Ewha Womans University (2021.03 ~ 2022.02)
BrainBot: Intelligent robotic goal generation using brain-computer interfaces
(2021.09 ~ 2022.02), as a Principal Investigator
Brain-Computer Interface and machine learning based generating robot high level goal generation
This project are consisted with three stages
Stage 1: Classifying user's thinking from EEG data using machine learning approach (Imaged word / speech classification model)
Stage 2: Based on the classified user's thinking, speech will be regrouped by "Action", "Source", and "Target" groups.
Stage 3: Based on the grouping result, Robot task(action) planning and execution
Ajou University (2014.03 ~ 2021.02)
Noise-robust multimodal data unification algorithm based on deep learning
(2019.03 ~ 2021.02), as a Research Assistant
Machine learning-based user emotion classification model using multi physiological data
EEG
Galvanic Skin Response
MR-IoT Convergence based AI for disaster
(2018.06 ~ 2020.12), as a Research Assistant
Brain-Computer Interface and machine learning-based user context classification model
User's emotions
Psychological disorder (Alcoholic)
User's current watched object (digit or not, using MindBigData)
VR system for Alzheimer's disease patients with dementia
(2018.03 ~ 2018.12), as a Research Assistant
Developing VR headset for Alzheimer's disease patients with dementia
EEG sensor is equipped at the VR headset and collect the patient's EEG data
Based on conventional machine learning algorithms and recurrent neural networks, training emotion classification model for the patients
Support for abnormal financial transaction detection system using machine learning
(2017.06 ~ 2018.01), as a Research Assistant
Analyzing transaction history for identifying an abnormal financial transaction
Analyzing worker's system log data for internal audit.
Learner adaption framework for programming education
(2015.07 ~ 2017.06), as a Research Assistant
Classifying learner's context for adaptation
Emotion (based physiological data(e.g., EEG, GSR, Heart Rate, Eye-tracking))
Learning progress (achievement)
Physical action (using inertial data of smartphone)